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Categories Discussion House Rules

Changing the hit - parry rules...


Author:

Stephen McGinness

Time:

18.09.2003 12:12

Text:

I've been running an RQII campaign for some kids at the local church gaming group. I prefer campaigns around 50-70% as I think you get the feeling of being competant without the degeneration of hit/parry/hit/parry/hit/parry that you get at high skill levels and without the miss/miss/miss/parry/miss at low levels.

My solution to this has been to change the way I run the combat - making parrying and dodging passive and the base chance to hit 50%.

In essence, if someone is going to hit then they roll (50 + attack - parry/dodge)%

This means in fights between equals there will be a hit that isn't parried once in every four exchanges. This drastically reduces the potential length of combats which might not be to everyone's taste but I feel it makes the combats more dramatic.

It also means that when two neophytes go up against each other they are still able to hit fairly regularly.

I find it quickens up the play though the lesser amount of dice rolling is sometimes replaced with some time for quick arithmetical calculations! ;-)

Anyone else done something similar??


Stephen



Message threads

Topic: Author:
Time:
Message  Changing the hit - parry rules...
Stephen McGinness 18.09.2003 12:12  
Message    RE: Changing the hit - parry rules...
Bjorn Are Stolen 06.10.2003 12:39  




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