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Categories
Discussion
House Rules
Changing the hit - parry rules...
Author:
Stephen McGinness
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Time:
18.09.2003 12:12
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Text:
I've been running an RQII campaign for some kids at the local church gaming group. I prefer campaigns around 50-70% as I think you get the feeling of being competant without the degeneration of hit/parry/hit/parry/hit/parry that you get at high skill levels and without the miss/miss/miss/parry/miss at low levels.
My solution to this has been to change the way I run the combat - making parrying and dodging passive and the base chance to hit 50%.
In essence, if someone is going to hit then they roll (50 + attack - parry/dodge)%
This means in fights between equals there will be a hit that isn't parried once in every four exchanges. This drastically reduces the potential length of combats which might not be to everyone's taste but I feel it makes the combats more dramatic.
It also means that when two neophytes go up against each other they are still able to hit fairly regularly.
I find it quickens up the play though the lesser amount of dice rolling is sometimes replaced with some time for quick arithmetical calculations! ;-)
Anyone else done something similar??
Stephen
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Message threads
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Author: |
Time: |
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Stephen McGinness
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18.09.2003 12:12
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Bjorn Are Stolen
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06.10.2003 12:39
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