Adapted from a 2000AD Slainé story with the same name. See The Nature of Shogginess for more information regarding the story, author and illustrator.
the Shoggy Beast is a large, humanoid shaped hairy beast with the head of a warthog and a rapacious hunger for flesh.
Many people confuse shogginess with lycanthropy due to the nature in which a normal person can change into a raging beast. In reality shogginess the result of a shoggy spirit overcoming that of a mortal. The most common cases of shogginess usually come forth in humans, due to their relatively weak will, although other humanoid creatures have been known to be affected.
During the day a person affected by shogginess shall be in their normal form and have their own mind. Most will not even have a recollection of what they do in their shoggy form at night. They revert to the shoggy beast when the sun sets as a rule, although, if the shoggy spirit is greatly weakened, it may not choose to do so.
Ths Shoggy Beast was first defined for RuneQuest 3rd ed rules on MMVI July MMII.
Shoggy Beast
Characteristics | Average | ||
---|---|---|---|
STR | 3D6 + 8 | 20-22 | Move 5 |
CON | 1D6 + 12 | 15-16 | Hit Points 17 |
SIZ | 2D6 + 6 | 13 | Fatigue 30 |
INT | 2D6 | 7 | |
POW | 3D6 + 6 | 22-23 | |
DEX | 3D6 | 10-11 | |
APP | 1D6 + 2 | 3-4 |
Hit Location | Melee (D20) | Missile (D20) | Points |
---|---|---|---|
R Leg | 01-04 | 01-03 | 1/5 |
L Leg | 05-08 | 04-06 | 1/5 |
Abdomen | 09-11 | 07-10 | 1/7 |
Chest | 12 | 11-15 | 1/7 |
R Arm | 13-15 | 16-17 | 1/4 |
L Arm | 16-18 | 18-19 | 1/4 |
Head | 19-20 | 20 | 1/5 |
Weapon | SR | Attack% | Damage |
---|---|---|---|
Claw | 5 | 40 + 5 | 1D8 + 2 |
Bite | 8(3) | 35 + 10 | 1D6 + 1D4(1D8 + 1D6) |
Notes: The shoggy beast can claw and bite in the same round. If however it has a successful claw, it may try to grapple its victim. To break free, the victim must overcome the beasts STR with his own STR. If the victim cannot break free, the beast gets an automatic bite the following round, see figures in brackets. The beast will die like any normal animal. The statistics above are for a human host. As a general rule of thumb, the beasts STR should be ± 10 points greater than the average for its host.
Skills: Sneak 30-3, Scan 50-1, Search 40-5, Track 50-1
Armour: 1 point fur.