#### Quick Roll Up Guide

*The RuneQuest III rules assume that a character starts working at 15 years of age. Therefore his or her skills are based on the years in an occupation after that age.*

Herewith a quick reference for rolling up new characters:

- Decide what Age, Sex and Culture you character will be.
- Decide what the characters parent’s occupation is.
- Decide if your character remained in his parents occupation until his current age, or whether he tried other occupations
- If your character tried other occupations, decide the periods in each. Remember at least a year must be spent to accumulate the skills allocated by that occupation. Remember that equipment obtained in occupations is not cumulative
- Apply the formula: Age x Multiplier + Base + Modifier. Where Age is Age – 15 years (if you stayed in your parents occupation), or the number of years in an occupation (per occupation), Multiplier is the multiplier given by an occupation, e.g.: Throw x 3, Base is your base ability, e.g.: Agility = 3 and Modifier is the skill modifier if applicable, e.g.: First Aid (10) vis add 10.

NB: Check the cultural weapons table when allocating weapon skills as the modifier’s can differ from the standard weapons table.

**Modifiers**

Character skills are split up between several self-explanatory categories:

- Agility
- Communications
- Knowledge
- Perception
- Manipulation
- Stealth
- Magic

Each of these categories is used to modify a skill within that category. This modifier can be increase or decrease an overall skill and is worked out from a character’s basic statistics as per the following formula: **PRIMARY:** Statistic minus 10. Thus if STR is 17 its PRIMARY will be +7. Note that negative results remain negative, vis-à-vis a STR of 8 will produce a PRIMARY of -2. **SECONDARY:** Statistic minus 10, divide the result by 2 and round total up. From the above; STR is 17, its SECONDARY would be 4 IE: (17-10)/2. Negative results will remain negative.**NEGATIVE:** Statistic minus 10. Insert a minus sign in front of result. From the above; STR is 17, its NEGATIVE would be -7. Note that is the result is already negative, adding a minus sign will make the result positive. From the above; STR is 8, its NEGATIVE would be +2.

**Note: **Try not to confuse NEGATIVE with its mathematical meaning, as the results of a formula may contradict its strict meaning. IE: A NEGATIVE formula may have a positive result.

These formula are applied for a reason; to create realistic characters. A huge (SIZ 18) clumsy (DEX 7) character will not have a decent Stealth modifier, in fact his Stealth will likely be a minus. thus a player should be careful with how characters statistics are applied. The best way is to have an even mix where a good statistic will negate any bad statistic while applying the formula.

Remember that a characters Agility modifier is applied to his or her weapons attack skill while the Manipulation modifier is applied to the Parry skill. Thus if a character plans to do any fighting (usually an unavoidable happening in Rune Quest), it would be helpful to have decent modifiers for these Categories. Remember too that Dodge (sometimes the last hope of savings a characters skin) is and Agility based skill.

*Downloadable templates I created for RuneQuest 3rd edition some years ago.*

#### CHARACTER SHEET

I have never been satisfied with the basic characters sheets offered by most old school RPG’s. A single page, while handy as a starting point, was never sufficient to contain all the details required for a decent three dimensional character.

This enhanced sheet is based on a friends basic design concept, which I subsequently re imagined to fit my own style.

#### GM Log

A simple two page document that can be used to assist Game Masters keep track of characters in an adventure.

#### NPC Card Template

This document provides a template for NPC cards. These tarot size items can be completed and then cut out, with the reverse folded back.

They can provide a useful way to have a pool of prepared NPC’s ready for any eventuality. It is also handy to have some blanks available for NPC’s who crop up on the fly.

#### GM Shield

A bit old school, but can be a useful resource. Six pages of RQ3 tables which can be printed and glued to a cardboard backing to create a handy quick reference for GM and players.

#### Six Barbarians

Using the RuneQuest NPC card template I created six random barbarian personalities.