They are called White Eye due to the very light colour of their irises. Most adventurers will run like hell when faced with even one.
The White Eye is for all intents and purposes a barbarian elf. They typically stand at least 6ft tall, have pale blond hair and an eye colour so light it is considered by many to be pure white, creating the image of no iris or pupil.
They hail from the northern regions of Gæa, sharing their domain with the likes of the Northice Mountain Great Orc, various human barbarian and primitive tribes and polar bears.
Their society and culture is strongly combat oriented, their sense of humour non-existent and they strongly believe that
mercy is for the weak. Truly, it is a great honour to be slain by one so great.
Like human barbarians, they generally shun civilisation, making the sighting of a White Eye in a city or town a very rare occurrence.
It is unclear whether they are at all related to elves. They refuse to talk on the subject. Pressing a White Eye for his racial origins will soon have one regretting such curiosity.
Yet the White Eye and Elf have some very similar traits. Their females are thin and well muscled, indeed it is hard to differentiate between female and male. They are also able to move in absolute silence and have extremely keen senses. Differences are also noticeable – White Eyes are pale of skin, having no green tint and stand taller than the average human.
From a distance, they appear to be albino in their paleness, yet up close, the faintest trace of pigmentation can be seen.
This solitary race has few friends and many enemies. They will war upon Elves and Goblins (their own distant relatives?) as readily as on human or orc. Befriending a white Eye is extremely rare and there are no tales of anyone gaining their trust.
This article was originally published XXVII November MMII
White Eye
Characteristics | Average | ||
---|---|---|---|
STR | 3D6 | 10-11 | Move 4 |
CON | 3D6 | 10-11 | Hit Points 12 |
SIZ | 12+1D6 | 14 | Fatigue 20 |
INT | 2D6+6 | 13 | |
POW | 3D6 | 10-11 | |
DEX | 3D6+2 | 12-13 | |
APP | 12+1D6 | 14 |
Hit Location | Melee (D20) | Missile (D20) | Points |
---|---|---|---|
R Leg | 01-04 | 01-03 | 0/4 |
L Leg | 05-08 | 04-06 | 0/4 |
Abdomen | 09-11 | 07-10 | 0/5 |
Chest | 12 | 11-15 | 0/5 |
R Arm | 13-15 | 16-17 | 0/4 |
L Arm | 16-18 | 18-19 | 0/4 |
Head | 19-20 | 20 | 0/5 |
Weapon | SR | Attack% | Damage | PARR% | Points |
---|---|---|---|---|---|
Stone Bow | 1/MR | 25+11 | 1D6+2 | 10+5 | 6 |
War Maul | 7 | 20+11 | 1D10+2 | 20+5 | 12 |
Kukri | 8 | 25+11 | 1D4+3 | 20+5 | 8 |
Target | 8 | 05+11 | 1D6 | 20+5 | 12 |
Skills: Agility +5; Climb 50; Dodge 25; Jump 45; Communication +10; Knowledge +8; White Eye Lore 15; Mineral Lore 20; Manipulation +10; Conceal +10: Listen 40; Track 30; Stealth +6; Hide 18; Sneak 30.
Armour: White Eyes may wear may armour, but tend to stick with leather based armour, usually cuirbouilli.
Magic: Only spirit magic is allowed and only battle spells.